Fighter

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Source: Player's Handbook

Doubtless the most versatile class in combat, the Fighter is often the party leader, first into combat, and last to retreat when things go badly. With more feats than any other class, and several that are unavailable to any other class, it is rare for two Fighters to be alike.

Pros

  • Very Good hit die (d10)
  • Ridiculous number of feats (17 by 20th level)
  • Access to Fighter-only feats
  • Automatic proficiency with nearly all equipment
  • Good fortitude save

Cons

  • Poor allotment of skill points (2+Int)
  • Poor reflex and will saving throws

Class Skills

  • Climb
  • Craft
  • Handle Animal
  • Intimidate
  • Jump
  • Ride
  • Swim

In Combat
Fighters are the primary combat characters of most parties. They dish out the most physical damage, they take the most hits, and perhaps most importantly, they hold the attention of the enemies while the other members of the party (especially Rogues and Rangers) have time to prepare.

Fighters come in all varieties, from the heavily armoured defender (Full Plate, Tower Shield, and a handful of defensive feats) to the whirlwind of death (Great Cleave, Whirlwind, Improved Critical, and a vorpal weapon of some sort). They can be melee warriors, or ranged support. A fighter is defined by his feat selection more than any other class. Planned carefully, a Fighter can be incredibly deadly much sooner than another class.

Why Should I Play a Fighter?
A Fighter may appeal to you if you like heroics. While a Paladin may be a paragon of virtue, and a hero to the people, the Fighter is the general on the battlefield. He is the heart of the party's combat strategy (usually), is calm in the face of danger (your mileage may vary based on personality) going toe-to-toe with the biggest, baddest monsters on the field.

Fighters are combat-heavy. If you feel that combat is the bread and butter of D&D, a Fighter is likely a character your will enjoy.

Source Material Referenced in this Article